Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Ghirapur Guide

2G · Creature — Elf Scout

{2}{G}: Target creature you control can't be blocked by creatures with power 2 or less this turn. 3/2

Similar cards

Color identity:
NameManaTypeText
Call In a Professional 2RInstant Players can't gain life this turn. Damage can't be prevented this turn. Call In a Professional deals 3 damage to any target. (Shield counters don't prevent this damage as they're removed.)
Dangerous 3GSorcery All creatures able to block target creature this turn do so. Fuse (You may cast one or both halves of this card from your hand.)
Grisly Spectacle 2BBInstant Destroy target nonartifact creature. Its controller mills cards equal to that creature's power.
Blue Scarab WEnchantment — Aura Enchant creature Enchanted creature can't be blocked by blue creatures. Enchanted creature gets +2/+2 as long as an opponent controls a blue permanent.
Clergy of the Holy Nimbus WCreature — Human Cleric If Clergy of the Holy Nimbus would be destroyed, regenerate it. {1}: Clergy of the Holy Nimbus can't be regenerated this turn. Only your opponents may activate this ability. 1/1
Shaman of the Great Hunt 3RCreature — Orc Shaman Haste Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on it. Ferocious — {2}{G/U}{G/U}: Draw a card for each creature you control with power 4 or greater. 4/2
Golgari Decoy 3GCreature — Elf Rogue All creatures able to block Golgari Decoy do so. Scavenge {3}{G}{G} ({3}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) 2/2
Celestial Judgment 4WWSorcery For each different power among creatures on the battlefield, choose a creature with that power. Destroy each creature not chosen this way.
Exuberant Firestoker 2RCreature — Human Druid Shaman At the beginning of your end step, if you control a creature with power 5 or greater, you may have Exuberant Firestoker deal 2 damage to target player or planeswalker. {T}: Add {C}. 1/1
Defend the Campus 3WInstant Choose one — • Creatures you control get +1/+1 until end of turn. • Destroy target creature with power 4 or greater.
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