M:tG card similarity search
1R · Creature — Human Wizard
Prowess At the beginning of your precombat main phase, you may discard a card. If you do, seek a card with greater mana value and exile it. Until the end of your next turn, you may play the exiled card. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Cadaverous Bloom | 3BG | Enchantment | Exile a card from your hand: Add {B}{B} or {G}{G}. |
Shallow Grave | 1B | Instant | Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step. |
Anointed Deacon | 4B | Creature — Vampire Cleric | At the beginning of combat on your turn, you may have target Vampire get +2/+0 until end of turn. 3/3 |
Corpse Dance | 2B | Instant | Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.) Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step. |
Easy Prey | 1B | Instant | Destroy target creature with mana value 2 or less. Cycling {2} ({2}, Discard this card: Draw a card.) |
Ego Drain | B | Sorcery | Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. If you don't control a Faerie, exile a card from your hand. |
Jubilant Mascot | 2W | Creature — Homunculus | At the beginning of combat on your turn, you may pay {3}{W}. If you do, support 2. (Put a +1/+1 counter on each of up to two other target creatures.) 1/1 |
Chart a Course | 1U | Sorcery | Draw two cards. Then discard a card unless you attacked this turn. |
Soul Partition | 1W | Instant | Exile target nonland permanent. For as long as that card remains exiled, its owner may play it. A spell cast by an opponent this way costs {2} more to cast. |
Empty City Ruse | W | Sorcery | Target opponent skips all combat phases of their next turn. |