M:tG card similarity search
· Land
Ghitu Encampment enters the battlefield tapped. {T}: Add {R}. {1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)
Name | Mana | Type | Text |
---|---|---|---|
Rivendell | Legendary Land | Rivendell enters the battlefield tapped unless you control a legendary creature. {T}: Add {U}. {1}{U}, {T}: Scry 2. Activate only if you control a legendary creature. | |
Drudge Sentinel | 2B | Creature — Skeleton Warrior | {3}: Tap Drudge Sentinel. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) 2/1 |
Noyan Dar, Roil Shaper | 3WU | Legendary Creature — Merfolk Ally | Whenever you cast an instant or sorcery spell, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land. 4/4 |
Altac Bloodseeker | 1R | Creature — Human Berserker | Whenever a creature an opponent controls dies, Altac Bloodseeker gets +2/+0 and gains first strike and haste until end of turn. (It deals combat damage before creatures without first strike, and it can attack and {T} as soon as it comes under your control.) 2/1 |
Ashmouth Blade | Artifact — Equipment | Equipped creature gets +3/+3 and has first strike. Equip {3} | |
No-Dachi | 2 | Artifact — Equipment | Equipped creature gets +2/+0 and has first strike. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) |
Spear of the General | Hero Artifact — Equipment | Equipped creature gets +2/+0 and has first strike. Equip {2} | |
Viridian Claw | 2 | Artifact — Equipment | Equipped creature gets +1/+0 and has first strike. Equip {1} |
Public Thoroughfare | Land | Public Thoroughfare enters the battlefield tapped. When Public Thoroughfare enters the battlefield, sacrifice it unless you tap an untapped artifact or land you control. {T}: Add one mana of any color. | |
River of Tears | Land | {T}: Add {U}. If you played a land this turn, add {B} instead. |