M:tG card similarity search
R · Creature — Human Wizard
As long as there are two or more instant and/or sorcery cards in your graveyard, Ghitu Lavarunner gets +1/+0 and has haste. 1/2
Name | Mana | Type | Text |
---|---|---|---|
Snubhorn Sentry | W | Creature — Dinosaur | Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Snubhorn Sentry gets +3/+0 as long as you have the city's blessing. 0/3 |
Night Revelers | 4R | Creature — Vampire | Night Revelers has haste as long as an opponent controls a Human. 4/4 |
Skirk Outrider | 3R | Creature — Goblin | As long as you control a Beast, Skirk Outrider gets +2/+2 and has trample. 2/2 |
Unchained Berserker | 1R | Creature — Human Berserker | Protection from white (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything white.) Unchained Berserker gets +2/+0 as long as it's attacking. 1/1 |
Court Cleric | W | Creature — Human Cleric | Lifelink (Damage dealt by this creature also causes you to gain that much life.) Court Cleric gets +1/+1 as long as you control an Ajani planeswalker. 1/1 |
Liliana's Elite | 2B | Creature — Zombie | Liliana's Elite gets +1/+1 for each creature card in your graveyard. 1/1 |
Tek | 5 | Artifact Creature — Dragon | Tek gets +0/+2 as long as you control a Plains, has flying as long as you control an Island, gets +2/+0 as long as you control a Swamp, has first strike as long as you control a Mountain, and has trample as long as you control a Forest. 2/2 |
Dusk Charger | 3B | Creature — Horse | Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Dusk Charger gets +2/+2 as long as you have the city's blessing. 3/3 |
Backwoods Survivalists | 3G | Creature — Human Warrior | Delirium — Backwoods Survivalists gets +1/+1 and has trample as long as there are four or more card types among cards in your graveyard. 4/3 |
Blistercoil Weird | U/R | Creature — Weird | Whenever you cast an instant or sorcery spell, Blistercoil Weird gets +1/+1 until end of turn. Untap it. 1/1 |