M:tG card similarity search
R · Creature — Human Wizard
As long as there are two or more instant and/or sorcery cards in your graveyard, Ghitu Lavarunner gets +1/+0 and has haste. 1/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Skullwinder | 2G | Creature — Snake | Deathtouch When Skullwinder enters the battlefield, return target card from your graveyard to your hand, then choose an opponent. That player returns a card from their graveyard to their hand. 1/3 |
| Goblin Tutor | R | Instant | Roll a six-sided die. If you roll a 1, Goblin Tutor has no effect. Otherwise, search your library for the indicated card, reveal it, put it into your hand, then shuffle. 2 — A card named Goblin Tutor 3 — An enchantment 4 — An artifact 5 — A creature 6 — An instant or sorcery |
| Llanowar Behemoth | 3GG | Creature — Elemental | Tap an untapped creature you control: Llanowar Behemoth gets +1/+1 until end of turn. 4/4 |
| Slayer's Cleaver | 3 | Artifact — Equipment | Equipped creature gets +3/+1 and must be blocked by an Eldrazi if able. Equip {4} |
| Blood Bairn | 2B | Creature — Vampire | Sacrifice another creature: Blood Bairn gets +2/+2 until end of turn. 2/2 |
| Quandrix Apprentice | GU | Creature — Human Wizard | Magecraft — Whenever you cast or copy an instant or sorcery spell, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in any order. 2/2 |
| Humble Defector | 1R | Creature — Human Rogue | {T}: Draw two cards. Target opponent gains control of Humble Defector. Activate only during your turn. 2/1 |
| Dimir Doppelganger | 1UB | Creature — Shapeshifter | {1}{U}{B}: Exile target creature card from a graveyard. Dimir Doppelganger becomes a copy of that card, except it has this ability. 0/2 |
| Nighteyes the Desecrator | Legendary Creature — Rat Wizard | {4}{B}: Put target creature card from a graveyard onto the battlefield under your control. 4/2 | |
| Akroma, Vision of Ixidor | 5WW | Legendary Creature — Angel | Flying, first strike, vigilance, trample At the beginning of each combat, until end of turn, each other creature you control gets +1/+1 if it has flying, +1/+1 if it has first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, vigilance, and partner. Partner 6/6 |