Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Ghor-Clan Wrecker

3R · Creature — Human Warrior

Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Menace (This creature can't be blocked except by two or more creatures.) 2/2

Similar cards

Color identity:
NameManaTypeText
Sandsteppe Outcast 2WCreature — Human Warrior When Sandsteppe Outcast enters the battlefield, choose one — • Put a +1/+1 counter on Sandsteppe Outcast. • Create a 1/1 white Spirit creature token with flying. 2/1
Desperate Farmer 2BCreature — Human Peasant Lifelink When another creature you control dies, transform Desperate Farmer. 2/2
Kalitas, Traitor of Ghet 2BBLegendary Creature — Vampire Warrior Lifelink If a nontoken creature an opponent controls would die, instead exile that card and create a 2/2 black Zombie creature token. {2}{B}, Sacrifice another Vampire or Zombie: Put two +1/+1 counters on Kalitas, Traitor of Ghet. 3/4
Qasali Ambusher 1GWCreature — Cat Warrior Reach If a creature is attacking you and you control a Forest and a Plains, you may cast Qasali Ambusher without paying its mana cost and as though it had flash. 2/3
Nightkin Ambusher 2UBCreature — Mutant Warrior Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) When Nightkin Ambusher enters the battlefield, target player gets four rad counters. Nightkin Ambusher can't be blocked as long as defending player has a rad counter. 4/4
Vile Deacon 2BBCreature — Human Cleric Whenever Vile Deacon attacks, it gets +X/+X until end of turn, where X is the number of Clerics on the battlefield. 2/2
Cutthroat il-Dal 3BCreature — Human Rogue Hellbent — Cutthroat il-Dal has shadow as long as you have no cards in hand. (It can block or be blocked by only creatures with shadow.) 4/1
Cathartic Adept UCreature — Human Wizard {T}: Target player mills a card. 1/1
Keen-Eared Sentry 1WCreature — Human Soldier You have hexproof. (You can't be the target of spells or abilities your opponents control.) Each opponent can't venture into the dungeon more than once each turn. 2/1
Elvish Aberration 5GCreature — Elf Mutant {T}: Add {G}{G}{G}. Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.) 4/5
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