Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Ghor-Clan Wrecker

3R · Creature — Human Warrior

Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Menace (This creature can't be blocked except by two or more creatures.) 2/2

Similar cards

Color identity:
NameManaTypeText
Hinterland Hermit 1RCreature — Human Werewolf At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Hermit. 2/1
Hinterland Logger 1GCreature — Human Werewolf At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Logger. 2/1
Lambholt Elder 2GCreature — Human Werewolf At the beginning of each upkeep, if no spells were cast last turn, transform Lambholt Elder. 1/2
Villagers of Estwald 2GCreature — Human Werewolf At the beginning of each upkeep, if no spells were cast last turn, transform Villagers of Estwald. 2/3
Overwhelmed Apprentice UCreature — Human Wizard When Overwhelmed Apprentice enters the battlefield, each opponent mills two cards. Then you scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) 1/2
Weirding Shaman 1BCreature — Goblin Shaman {3}{B}, Sacrifice a Goblin: Create two 1/1 black Goblin Rogue creature tokens. 2/1
Squad Captain 4WCreature — Human Soldier Vigilance Squad Captain enters the battlefield with a +1/+1 counter on it for each other creature you control. 2/2
Crimson Mage 1RCreature — Human Shaman {R}: Target creature you control gains haste until end of turn. (It can attack and {T} this turn.) 2/1
Akoum Flameseeker 2RCreature — Human Shaman Ally Cohort — {T}, Tap an untapped Ally you control: Discard a card. If you do, draw a card. 3/2
Tattered Ratter 1RCreature — Human Peasant Whenever a Rat you control becomes blocked, it gets +2/+0 until end of turn. 2/2
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