M:tG card similarity search
· Land
{T}: Add {C}. {T}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Name | Mana | Type | Text |
---|---|---|---|
Rith's Attendant | 5 | Artifact Creature — Golem | {1}, Sacrifice Rith's Attendant: Add {R}{G}{W}. 3/3 |
Treva's Attendant | 5 | Artifact Creature — Golem | {1}, Sacrifice Treva's Attendant: Add {G}{W}{U}. 3/3 |
Seismic Monstrosaur | 4RR | Creature — Dinosaur | Trample {2}{R}, Sacrifice a land: Draw a card. Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.) 6/5 |
Life | G | Sorcery | All lands you control become 1/1 creatures until end of turn. They're still lands. |
Boil | 3R | Instant | Destroy all Islands. |
Boiling Seas | 3R | Sorcery | Destroy all Islands. |
Tsunami | 3G | Sorcery | Destroy all Islands. |
Shadow Prophecy | 2B | Instant | Domain — Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to two of them into your hand and the rest into your graveyard. You lose 2 life. |
Sméagol, Helpful Guide | 1BG | Legendary Creature — Halfling Horror | At the beginning of your end step, if a creature died under your control this turn, the Ring tempts you. Whenever the Ring tempts you, target opponent reveals cards from the top of their library until they reveal a land card. Put that card onto the battlefield tapped under your control and the rest into their graveyard. 4/2 |
Collision of Realms | 6R | Sorcery | Each player shuffles all creatures they own into their library. Each player who shuffled a nontoken creature into their library this way reveals cards from the top of their library until they reveal a creature card, then puts that card onto the battlefield and the rest on the bottom of their library in a random order. |