M:tG card similarity search
| Name | Mana | Type | Text |
|---|---|---|---|
| Simian Grunts | 2G | Creature — Ape | Flash Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) 3/4 |
| Scion of Oona | 2U | Creature — Faerie Soldier | Flash Flying Other Faerie creatures you control get +1/+1. Other Faeries you control have shroud. (They can't be the targets of spells or abilities.) 1/1 |
| Bog Serpent | 5B | Creature — Serpent | Bog Serpent can't attack unless defending player controls a Swamp. When you control no Swamps, sacrifice Bog Serpent. 5/5 |
| Kor Skyfisher | 1W | Creature — Kor Soldier | Flying When Kor Skyfisher enters the battlefield, return a permanent you control to its owner's hand. 2/3 |
| Carnassid | 4GG | Creature — Beast | Trample {1}{G}: Regenerate Carnassid. 5/4 |
| Deep-Sea Serpent | 4UU | Creature — Serpent | Deep-Sea Serpent can't attack unless defending player controls an Island. 5/5 |
| Sea Monster | 4UU | Creature — Serpent | Sea Monster can't attack unless defending player controls an Island. 6/6 |
| Hammerhead Shark | 1U | Creature — Shark | Hammerhead Shark can't attack unless defending player controls an Island. 2/3 |
| Szadek, Lord of Secrets | 3UUBB | Legendary Creature — Vampire | Flying If Szadek, Lord of Secrets would deal combat damage to a player, instead put that many +1/+1 counters on Szadek and that player mills that many cards. 5/5 |
| Windscouter | 3U | Creature — Human Scout | Flying When Windscouter attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.) 3/3 |