Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Ghost Tactician

4W · Creature — Spirit Spellshaper

{W}, {T}, Discard a card: Creatures you control get +1/+0 until end of turn. 2/5

Similar cards

Color identity:
NameManaTypeText
Blessing WWEnchantment — Aura Enchant creature {W}: Enchanted creature gets +1/+1 until end of turn.
Firebreathing REnchantment — Aura Enchant creature {R}: Enchanted creature gets +1/+0 until end of turn.
Haunted Plate Mail 4Artifact — Equipment Equipped creature gets +4/+4. {0}: Until end of turn, Haunted Plate Mail becomes a 4/4 Spirit artifact creature that's no longer an Equipment. Activate only if you control no creatures. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Scroll of the Masters 2Artifact Whenever you cast a noncreature spell, put a lore counter on Scroll of the Masters. {3}, {T}: Target creature you control gets +1/+1 until end of turn for each lore counter on Scroll of the Masters.
Kiln Walker 3Artifact Creature — Phyrexian Construct Whenever Kiln Walker attacks, it gets +3/+0 until end of turn. 0/3
Starlight Spectacular 2WWEnchantment Parade! — At the beginning of combat on your turn, choose creatures you control one at a time until each creature you control has been chosen. Each of those creatures gets +1/+1 until end of turn for each creature chosen before it. (Places everyone! The first creature in line gets +0/+0.)
Putrid Imp BCreature — Zombie Imp Discard a card: Putrid Imp gains flying until end of turn. Threshold — As long as seven or more cards are in your graveyard, Putrid Imp gets +1/+1 and can't block. 1/1
Hooded Brawler 2GCreature — Naga Warrior You may exert Hooded Brawler as it attacks. When you do, it gets +2/+2 until end of turn. (An exerted creature won't untap during your next untap step.) 3/2
Agent of Shauku 1BCreature — Human Mercenary {1}{B}, Sacrifice a land: Target creature gets +2/+0 until end of turn. 1/1
Sustainer of the Realm 2WWCreature — Angel Flying Whenever Sustainer of the Realm blocks, it gets +0/+2 until end of turn. 2/3
Page 97