M:tG card similarity search
2G · Creature — Spirit
{2}{G}, {T}: Target creature gets +2/+2 until end of turn. Channel — {3}{G}, Discard Ghost-Lit Nourisher: Target creature gets +4/+4 until end of turn. 2/1
Name | Mana | Type | Text |
---|---|---|---|
Holy Mantle | 2WW | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2 and has protection from creatures. |
Spirit Mantle | 1W | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1 and has protection from creatures. |
Cave Sense | 1R | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1 and has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.) |
Volcanic Strength | 1R | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2 and has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.) |
Rally the Forces | 2R | Instant | Attacking creatures get +1/+0 and gain first strike until end of turn. |
Perimeter Sergeant | 2W | Creature — Human Soldier | Whenever Perimeter Sergeant attacks, other Humans you control get +1/+0 until end of turn. 3/2 |
Hunt the Hunter | G | Sorcery | Target green creature you control gets +2/+2 until end of turn. It fights target green creature an opponent controls. |
Militant Inquisitor | 2W | Creature — Human Cleric | Militant Inquisitor gets +1/+0 for each Equipment you control. 2/3 |
Herd Gnarr | 3G | Creature — Beast | Whenever another creature enters the battlefield under your control, Herd Gnarr gets +2/+2 until end of turn. 2/2 |
Nim Replica | 3 | Artifact Creature — Zombie | {2}{B}, Sacrifice Nim Replica: Target creature gets -1/-1 until end of turn. 3/1 |