M:tG card similarity search
B · Creature — Spirit
{4}{B}, {T}: Target player discards two cards. Activate only as a sorcery. Channel — {5}{B}{B}, Discard Ghost-Lit Stalker: Target player discards four cards. Activate only as a sorcery. 1/1
Name | Mana | Type | Text |
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Fire Bowman | R | Creature — Human Soldier Archer | Sacrifice Fire Bowman: It deals 1 damage to any target. Activate only during your turn, before attackers are declared. 1/1 |
The Moment | 2 | Legendary Artifact | At the beginning of your upkeep, put a time counter on The Moment. {2}, {T}: Untap target creature you control. It phases out until The Moment leaves the battlefield. {3}, {T}: Destroy each nonland permanent with mana value less than or equal to the number of time counters on The Moment. Then sacrifice The Moment. Activate only as a sorcery. |
Towering-Wave Mystic | 1U | Creature — Merfolk Wizard | Whenever Towering-Wave Mystic deals damage, target player mills that many cards. 2/1 |
Bloodsworn Knight | Creature — Vampire Knight | Bloodsworn Knight's power and toughness are each equal to the number of creature cards in your graveyard. {1}{B}, Discard a card: Bloodsworn Knight gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it.) */* | |
Kytheon's Tactics | 1WW | Sorcery | Creatures you control get +2/+1 until end of turn. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, those creatures also gain vigilance until end of turn. (Attacking doesn't cause them to tap.) |
Mercenaries | 3W | Creature — Human Mercenary | {3}: The next time Mercenaries would deal damage to you this turn, prevent that damage. Any player may activate this ability. 3/3 |
Fleshgrafter | 2B | Creature — Human Warrior | Discard an artifact card: Fleshgrafter gets +2/+2 until end of turn. 2/2 |
Mariposa Military Base | Land | You may have Mariposa Military Base enter the battlefield tapped. If you do, you get two rad counters. {T}: Add {C}. {5}, {T}: Draw a card. This ability costs {1} less to activate for each rad counter you have. | |
Transmogrifying Wand | 3 | Artifact | Transmogrifying Wand enters the battlefield with three charge counters on it. {1}, {T}, Remove a charge counter from Transmogrifying Wand: Destroy target creature. Its controller creates a 2/4 white Ox creature token. Activate only as a sorcery. |
Strategy, Schmategy | 1R | Sorcery | Roll a six-sided die. Strategy, Schmategy has the indicated effect. 1 — Do nothing. 2 — Destroy all artifacts. 3 — Destroy all lands. 4 — Strategy, Schmategy deals 3 damage to each creature and each player. 5 — Each player discards their hand and draws seven cards. 6 — Repeat this process two more times. |