M:tG card similarity search
2W · Enchantment Creature — Spirit
Bestow {5}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Double strike (This creature deals both first-strike and regular combat damage.) Enchanted creature gets +1/+1 and has double strike. 1/1
Name | Mana | Type | Text |
---|---|---|---|
Fog on the Barrow-Downs | 2W | Enchantment — Aura | Enchant creature Enchanted creature is a Spirit and can't attack or block. (It loses all other creature types.) |
Blood Age General | 1R | Creature — Spirit Warrior | {T}: Attacking Spirits get +1/+0 until end of turn. 2/2 |
Greymond, Avacyn's Stalwart | 2WW | Legendary Creature — Human Soldier | As Greymond, Avacyn's Stalwart enters the battlefield, choose two abilities from among first strike, vigilance, and lifelink. Humans you control have each of the chosen abilities. As long as you control four or more Humans, Humans you control get +2/+2. 3/4 |
Verdant Embrace | 3GG | Enchantment — Aura | Enchant creature Enchanted creature gets +3/+3 and has "At the beginning of each upkeep, create a 1/1 green Saproling creature token." |
Abduction | 2UU | Enchantment — Aura | Enchant creature When Abduction enters the battlefield, untap enchanted creature. You control enchanted creature. When enchanted creature dies, return that card to the battlefield under its owner's control. |
Brisela, Voice of Nightmares | Legendary Creature — Eldrazi Angel | Flying, first strike, vigilance, lifelink Your opponents can't cast spells with mana value 3 or less. 9/10 | |
Spectral Steel | 1W | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2. {1}{W}, Exile Spectral Steel from your graveyard: Return another target Aura or Equipment card from your graveyard to your hand. |
Flaming Fist | 2W | Legendary Enchantment — Background | Commander creatures you own have "Whenever this creature attacks, it gains double strike until end of turn." |
Demonic Embrace | 1BB | Enchantment — Aura | Enchant creature Enchanted creature gets +3/+1, has flying, and is a Demon in addition to its other types. You may cast Demonic Embrace from your graveyard by paying 3 life and discarding a card in addition to paying its other costs. |
Calming Licid | 2W | Creature — Licid | {W}, {T}: Calming Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {W} to end this effect. Enchanted creature can't attack. 2/2 |