M:tG card similarity search
2U · Creature — Human Wizard
You may choose not to untap Ghosthelm Courier during your untap step. {2}{U}, {T}: Target Wizard creature gets +2/+2 and has shroud for as long as Ghosthelm Courier remains tapped. (It can't be the target of spells or abilities.) 2/1
Name | Mana | Type | Text |
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Deadly Wanderings | 3BB | Enchantment | As long as you control exactly one creature, that creature gets +2/+0 and has deathtouch and lifelink. |
Matsu-Tribe Decoy | 2G | Creature — Snake Warrior | {2}{G}: Target creature blocks Matsu-Tribe Decoy this turn if able. Whenever Matsu-Tribe Decoy deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. 1/3 |
An-Zerrin Ruins | 2RR | Enchantment | As An-Zerrin Ruins enters the battlefield, choose a creature type. Creatures of the chosen type don't untap during their controllers' untap steps. |
Wirewood Lodge | Land | {T}: Add {C}. {G}, {T}: Untap target Elf. | |
Tangle Kelp | U | Enchantment — Aura | Enchant creature When Tangle Kelp enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step if it attacked during its controller's last turn. |
Refuse to Yield | 1W | Instant | Target creature gets +2/+7 until end of turn. Untap it. |
On Alert | 2W | Instant — Adventure | Target creature gets +2/+2 until end of turn. Untap it. (Then exile this card. You may cast the creature later from exile.) |
Cytoplast Manipulator | 2UU | Creature — Human Wizard Mutant | Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) {U}, {T}: Gain control of target creature with a +1/+1 counter on it for as long as Cytoplast Manipulator remains on the battlefield. 0/0 |
Griffin Canyon | Land | {T}: Add {C}. {T}: Untap target Griffin. If it's a creature, it gets +1/+1 until end of turn. | |
Vodalian War Machine | 1UU | Creature — Wall | Defender (This creature can't attack.) Tap an untapped Merfolk you control: Vodalian War Machine can attack this turn as though it didn't have defender. Tap an untapped Merfolk you control: Vodalian War Machine gets +2/+1 until end of turn. When Vodalian War Machine dies, destroy all Merfolk tapped this turn to pay for its abilities. 0/4 |