M:tG card similarity search
2U · Creature — Human Wizard
You may choose not to untap Ghosthelm Courier during your untap step. {2}{U}, {T}: Target Wizard creature gets +2/+2 and has shroud for as long as Ghosthelm Courier remains tapped. (It can't be the target of spells or abilities.) 2/1
Name | Mana | Type | Text |
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Blood Baron of Vizkopa | 3WB | Creature — Vampire | Lifelink, protection from white and from black As long as you have 30 or more life and an opponent has 10 or less life, Blood Baron of Vizkopa gets +6/+6 and has flying. 4/4 |
Purphoros's Emissary | 3R | Enchantment Creature — Ox | Bestow {6}{R} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Menace (This creature can't be blocked except by two or more creatures.) Enchanted creature gets +3/+3 and has menace. 3/3 |
Auriok Glaivemaster | W | Creature — Human Soldier | As long as Auriok Glaivemaster is equipped, it gets +1/+1 and has first strike. 1/1 |
Domesticated Hydra | 2GG | Creature — Hydra | {X}{G}{G}{G}: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.) As long as Domesticated Hydra is monstrous, it has trample. 3/3 |
Darksteel Axe | 1 | Artifact — Equipment | Indestructible (Effects that say "destroy" don't destroy this artifact.) Equipped creature gets +2/+0. Equip {2} |
Robe of Stars | 1W | Artifact — Equipment | Equipped creature gets +0/+3. Astral Projection — {1}{W}: Equipped creature phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.) Equip {1} |
Observant Alseid | 2W | Enchantment Creature — Nymph | Bestow {4}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Vigilance Enchanted creature gets +2/+2 and has vigilance. 2/2 |
Solitary Camel | 2W | Creature — Camel | Solitary Camel has lifelink as long as you control a Desert or there is a Desert card in your graveyard. (Damage dealt by this creature also causes you to gain that much life.) 3/2 |
Rummaging Wizard | 3U | Creature — Human Wizard | {2}{U}: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) 2/2 |
Jace's Phantasm | U | Creature — Illusion | Flying Jace's Phantasm gets +4/+4 as long as an opponent has ten or more cards in their graveyard. 1/1 |