M:tG card similarity search
BR · Enchantment
Black and/or red permanents and spells are colorless sources of damage.
Name | Mana | Type | Text |
---|---|---|---|
Cursed Firebreathing Yogurt | Stickers | {TK}{TK} — Prowess, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn twice.) {TK}{TK}{TK}{TK}{TK} — {2}, {T}: This permanent deals 2 damage to any target. {TK}{TK} — 4/2 {TK}{TK}{TK}{TK} — 4/8 | |
Howlpack Avenger | Creature — Werewolf | Whenever a permanent you control is dealt damage, Howlpack Avenger deals that much damage to any target. {1}{R}: Howlpack Avenger gets +2/+0 until end of turn. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/4 | |
Soltari Priest | WW | Creature — Soltari Cleric | Protection from red Shadow (This creature can block or be blocked by only creatures with shadow.) 2/1 |
Herald of Vengeance | 3WW | Creature — Angel | Flying When Herald of Vengeance enters the battlefield, destroy each permanent you don't control that has the same name as a permanent that dealt damage to you last turn. 4/5 |
Radiant Kavu | RGW | Creature — Kavu | {R}{G}{W}: Prevent all combat damage blue creatures and black creatures would deal this turn. 3/3 |
Goblin Furrier | 1R | Creature — Goblin Warrior | Prevent all damage that Goblin Furrier would deal to snow creatures. 2/2 |
Reflect Damage | 3RW | Instant | The next time a source of your choice would deal damage this turn, that damage is dealt to that source's controller instead. |
Channel Harm | 5W | Instant | Prevent all damage that would be dealt to you and permanents you control this turn by sources you don't control. If damage is prevented this way, you may have Channel Harm deal that much damage to target creature. |
Rite of Oblivion | WB | Sorcery | As an additional cost to cast this spell, sacrifice a nonland permanent. Exile target nonland permanent. Flashback {2}{W}{B} (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.) |
Protection of the Hekma | 4W | Enchantment | If a source an opponent controls would deal damage to you, prevent 1 of that damage. |