Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Ghostly Flame

BR · Enchantment

Black and/or red permanents and spells are colorless sources of damage.

Similar cards

Color identity:
NameManaTypeText
Keep Safe 1UInstant Counter target spell that targets a permanent you control. Draw a card.
Ersatz Gnomes 3Artifact Creature — Gnome {T}: Target spell becomes colorless. {T}: Target permanent becomes colorless until end of turn. 1/1
Mutational Advantage 1GUInstant Permanents you control with counters on them gain hexproof and indestructible until end of turn. Prevent all damage that would be dealt to those permanents this turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Reverse Damage 1WWInstant The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
Din of the Fireherd 5B/RB/RB/RSorcery Create a 5/5 black and red Elemental creature token. Target opponent sacrifices a creature for each black creature you control, then sacrifices a land for each red creature you control.
Reduce to Memory 1WWSorcery — Lesson Exile target nonland permanent. Its controller creates a 3/2 red and white Spirit creature token.
Vaevictis Asmadi, the Dire 3BRGLegendary Creature — Elder Dragon Flying Whenever Vaevictis Asmadi, the Dire attacks, for each player, choose target permanent that player controls. Those players sacrifice those permanents. Each player who sacrificed a permanent this way reveals the top card of their library, then puts it onto the battlefield if it's a permanent card. 6/6
Auriok Replica 3Artifact Creature — Cleric {W}, Sacrifice Auriok Replica: Prevent all damage a source of your choice would deal to you this turn. 2/2
Stinging Lionfish 1UEnchantment Creature — Fish Whenever you cast your first spell during each opponent's turn, you may tap or untap target nonland permanent. 2/1
Council's Judgment 1WWSorcery Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.
Page 28