M:tG card similarity search
BR · Enchantment
Black and/or red permanents and spells are colorless sources of damage.
Name | Mana | Type | Text |
---|---|---|---|
Putrid Goblin | 1B | Creature — Zombie Goblin | Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 2/2 |
Elesh Norn | 2WW | Legendary Creature — Phyrexian Praetor | Vigilance Whenever a source an opponent controls deals damage to you or a permanent you control, that source's controller loses 2 life unless they pay {1}. {2}{W}, Sacrifice three other creatures: Exile Elesh Norn, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. 3/5 |
Unbender Tine | 2WU | Artifact | {T}: Untap another target permanent. |
Hydroblast | U | Instant | Choose one — • Counter target spell if it's red. • Destroy target permanent if it's red. |
Eye of Singularity | 3W | World Enchantment | When Eye of Singularity enters the battlefield, destroy each permanent with the same name as another permanent, except for basic lands. They can't be regenerated. Whenever a permanent other than a basic land enters the battlefield, destroy all other permanents with that name. They can't be regenerated. |
Malachite Talisman | 2 | Artifact | Whenever a player casts a green spell, you may pay {3}. If you do, untap target permanent. |
Throne of Bone | 1 | Artifact | Whenever a player casts a black spell, you may pay {1}. If you do, you gain 1 life. |
Coastal Breach | 6U | Sorcery | Undaunted (This spell costs {1} less to cast for each opponent.) Return all nonland permanents to their owners' hands. |
Moira and Teshar | 3WB | Legendary Creature — Phyrexian Spirit Bird | Flying Whenever you cast a historic spell, return target nonland permanent card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. (Artifacts, legendaries, and Sagas are historic.) 4/5 |
Gust of Wind | 3U | Sorcery | This spell costs {2} less to cast if you control a creature with flying. Return target nonland permanent you don't control to its owner's hand. Draw a card. |