Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Ghostly Flame

BR · Enchantment

Black and/or red permanents and spells are colorless sources of damage.

Similar cards

Color identity:
NameManaTypeText
Karplusan Strider 3GCreature — Yeti Karplusan Strider can't be the target of blue or black spells. 3/4
Reap 1GInstant Return up to X target cards from your graveyard to your hand, where X is the number of black permanents target opponent controls as you cast this spell.
Curse of Shaken Faith 1REnchantment — Aura Curse Enchant player Whenever enchanted player casts a spell other than the first spell they cast each turn or copies a spell, Curse of Shaken Faith deals 2 damage to them.
Beluna Grandsquall GURLegendary Creature — Giant Noble Trample Permanent spells you cast that have an Adventure cost {1} less to cast. 4/4
Vial Smasher the Fierce 1BRLegendary Creature — Goblin Berserker Whenever you cast your first spell each turn, choose an opponent at random. Vial Smasher the Fierce deals damage equal to that spell's mana value to that player or a planeswalker that player controls. Partner (You can have two commanders if both have partner.) 2/3
Chimney Rabble 3RCreature — Phyrexian Goblin Warrior Haste When Chimney Rabble enters the battlefield, create a 1/1 red Phyrexian Goblin creature token. 3/3
Confusion in the Ranks 3RREnchantment Whenever an artifact, creature, or enchantment enters the battlefield, its controller chooses target permanent another player controls that shares a card type with it. Exchange control of those permanents.
Xathrid Necromancer 2BCreature — Human Wizard Whenever Xathrid Necromancer or another Human creature you control dies, create a tapped 2/2 black Zombie creature token. 2/2
Aplan Mortarium Plane — Alfava Metraxis Byzantium Radiation — At the beginning of your upkeep, put an exposure counter on Aplan Mortarium. Then you lose life equal to the number of exposure counters on it. Whenever chaos ensues, create two 2/2 black Alien Angel artifact creature tokens with first strike, vigilance, and "Whenever an opponent casts a creature spell, this permanent isn't a creature until end of turn."
Mask of Law and Grace WEnchantment — Aura Enchant creature Enchanted creature has protection from black and from red.
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