Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Ghostly Sentinel

4W · Creature — Kor Spirit

Flying, vigilance 3/3

Similar cards

Color identity:
NameManaTypeText
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Combat Professor 3WCreature — Bird Cleric Flying At the beginning of combat on your turn, target creature you control gets +1/+0 and gains vigilance until end of turn. 2/3
Naomi, Pillar of Order 3WBLegendary Creature — Human Advisor Whenever Naomi, Pillar of Order enters the battlefield or attacks, if you control an artifact and an enchantment, create a 2/2 white Samurai creature token with vigilance. 4/4
Spectral Arcanist 3UCreature — Spirit Wizard Flying When Spectral Arcanist enters the battlefield, you may cast an instant or sorcery spell with mana value less than or equal to the number of Spirits you control from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead. 3/2
Solemn Doomguide 3BBCreature — Tiefling Cleric Flying Each creature card in your graveyard that's a Cleric, Rogue, Warrior, and/or Wizard has unearth {1}{B}. ({1}{B}: Return the card to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 4/5
Thundermaw Hellkite 3RRCreature — Dragon Flying Haste (This creature can attack and {T} as soon as it comes under your control.) When Thundermaw Hellkite enters the battlefield, it deals 1 damage to each creature with flying your opponents control. Tap those creatures. 5/5
Harbinger of Night 2BBCreature — Spirit At the beginning of your upkeep, put a -1/-1 counter on each creature. 2/3
Spirit of the Hunt 1GGCreature — Wolf Spirit Flash When Spirit of the Hunt enters the battlefield, each other creature you control that's a Wolf or a Werewolf gets +0/+3 until end of turn. 3/3
Haunter of Nightveil 3UBCreature — Spirit Creatures your opponents control get -1/-0. 3/4
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