Card Codex

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17 May 2024: Card library updated.

Ghostly Touch

1U · Enchantment — Aura

Enchant creature Enchanted creature has "Whenever this creature attacks, you may tap or untap target permanent."

Similar cards

Color identity:
NameManaTypeText
Faces of the Past 2UEnchantment Whenever a creature dies, tap all untapped creatures that share a creature type with it or untap all tapped creatures that share a creature type with it.
Croakid Amphibonaut 4UCreature — Frog Guest Croakid Amphibonaut has flying as long as you control a stickered permanent. 4/3
Jangling Automaton 3Artifact Creature — Construct Whenever Jangling Automaton attacks, untap all creatures defending player controls. 3/2
Spider Climb GEnchantment — Aura You may cast Spider Climb as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature Enchanted creature gets +0/+3 and has reach. (It can block creatures with flying.)
Soaring Hope 4WEnchantment — Aura Enchant creature When Soaring Hope enters the battlefield, you gain 3 life. Enchanted creature has flying. {W}: Put Soaring Hope on top of its owner's library.
Indrik Umbra 4GWEnchantment — Aura Enchant creature Enchanted creature gets +4/+4 and has first strike, and all creatures able to block it do so. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Arenson's Aura 2WEnchantment {W}, Sacrifice an enchantment: Destroy target enchantment. {3}{U}{U}: Counter target enchantment spell.
Teferi's Care 2WEnchantment {W}, Sacrifice an enchantment: Destroy target enchantment. {3}{U}{U}: Counter target enchantment spell.
Fireshrieker 3Artifact — Equipment Equipped creature has double strike. (It deals both first-strike and regular combat damage.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Genju of the Fields WEnchantment — Aura Enchant Plains {2}: Until end of turn, enchanted Plains becomes a 2/5 white Spirit creature with "Whenever this creature deals damage, its controller gains that much life." It's still a land. When enchanted Plains is put into a graveyard, you may return Genju of the Fields from your graveyard to your hand.
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