Card Codex

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17 May 2024: Card library updated.

Ghostly Wings

1U · Enchantment — Aura

Enchant creature Enchanted creature gets +1/+1 and has flying. Discard a card: Return enchanted creature to its owner's hand.

Similar cards

Color identity:
NameManaTypeText
Nurturing Presence 1WEnchantment — Aura Enchant creature Enchanted creature has "Whenever a creature enters the battlefield under your control, this creature gets +1/+1 until end of turn." When Nurturing Presence enters the battlefield, create a 1/1 white Spirit creature token with flying.
Retether 3WSorcery Return each Aura card from your graveyard to the battlefield. Only creatures can be enchanted this way. (Aura cards that can't enchant a creature on the battlefield remain in your graveyard.)
Sinking Feeling 2UEnchantment — Aura Enchant creature Enchanted creature doesn't untap during its controller's untap step. Enchanted creature has "{1}, Put a -1/-1 counter on this creature: Untap this creature."
Counterintelligence 2UUSorcery Return one or two target creatures to their owners' hands.
Icefeather Aven GUCreature — Bird Shaman Flying Morph {1}{G}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Icefeather Aven is turned face up, you may return another target creature to its owner's hand. 2/2
Neva, Stalked by Nightmares 2WBLegendary Creature — Human Noble Menace When Neva, Stalked by Nightmares enters the battlefield, return target creature or enchantment card from your graveyard to your hand. Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Neva, then scry 1. 2/2
Heroic Defiance 1WEnchantment — Aura Enchant creature Enchanted creature gets +3/+3 unless it shares a color with the most common color among all permanents or a color tied for most common.
Slumbering Keepguard WCreature — Human Knight Whenever an enchantment enters the battlefield under your control, scry 1. {2}{W}: Slumbering Keepguard gets +1/+1 until end of turn for each enchantment you control. 1/1
Rankle, Pitiless Trickster 1BBLegendary Creature — Faerie Rogue Flying Rankle has lifelink and haste as long as an opponent controls no creatures. When Rankle enters the battlefield, you may pay 1 life. When you do, each player discards a card and sacrifices a creature. Whenever a player discards a card, Rankle perpetually gets +1/+0. 1/3
Spider Climb GEnchantment — Aura You may cast Spider Climb as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature Enchanted creature gets +0/+3 and has reach. (It can block creatures with flying.)
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