M:tG card similarity search
1U · Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has flying. Discard a card: Return enchanted creature to its owner's hand.
Name | Mana | Type | Text |
---|---|---|---|
Plated Sliver | W | Creature — Sliver | All Sliver creatures get +0/+1. 1/1 |
Sinew Sliver | 1W | Creature — Sliver | All Sliver creatures get +1/+1. 1/1 |
Watcher Sliver | 3W | Creature — Sliver | All Sliver creatures get +0/+2. 2/2 |
The Kami War | 1WUBRG | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter.) I — Exile target nonland permanent an opponent controls. II — Return up to one other target nonland permanent to its owner's hand. Then each opponent discards a card. III — Exile this Saga, then return it to the battlefield transformed under your control. |
Stonecloaker | 2W | Creature — Gargoyle | Flash Flying When Stonecloaker enters the battlefield, return a creature you control to its owner's hand. When Stonecloaker enters the battlefield, exile target card from a graveyard. 3/2 |
Waterspout Djinn | 2UU | Creature — Djinn | Flying At the beginning of your upkeep, sacrifice Waterspout Djinn unless you return an untapped Island you control to its owner's hand. 4/4 |
Living Tsunami | 2UU | Creature — Elemental | Flying At the beginning of your upkeep, sacrifice Living Tsunami unless you return a land you control to its owner's hand. 4/4 |
One Thousand Lashes | 2WB | Enchantment — Aura | Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life. |
Vault 13: Dweller's Journey | 3W | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — For each player, exile up to one other target enchantment or creature that player controls until Vault 13 leaves the battlefield. II — You gain 2 life and scry 2. III — Return two cards exiled with Vault 13 to the battlefield under their owners' control and put the rest on the bottom of their owners' libraries. |
Applied Biomancy | GU | Instant | Choose one or both — • Target creature gets +1/+1 until end of turn. • Return target creature to its owner's hand. |