M:tG card similarity search
5WW · Creature — Spirit
If a source would deal damage to a permanent or player, it deals half that damage, rounded down, to that permanent or player instead. 4/5
Name | Mana | Type | Text |
---|---|---|---|
Nature's Embrace | 2G | Enchantment — Aura | Enchant creature or land As long as enchanted permanent is a creature, it gets +2/+2. As long as enchanted permanent is a land, it has "{T}: Add two mana of any one color." |
Davriel, Rogue Shadowmage | 2B | Legendary Planeswalker — Davriel | At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, Davriel, Rogue Shadowmage deals 2 damage to them. [−1]: Target player discards a card. Loyalty 3 |
Dimensional Breach | 5WW | Sorcery | Exile all permanents. For as long as any of those cards remain exiled, at the beginning of each player's upkeep, that player returns one of the exiled cards they own to the battlefield. |
Cyclone | 2GG | Enchantment | At the beginning of your upkeep, put a wind counter on Cyclone, then sacrifice Cyclone unless you pay {G} for each wind counter on it. If you pay, Cyclone deals damage equal to the number of wind counters on it to each creature and each player. |
Stensia Uprising | 2RR | Enchantment | At the beginning of your end step, create a 1/1 red Human creature token. Then if you control exactly thirteen permanents, you may sacrifice Stensia Uprising. When you do, it deals 7 damage to any target. |
Drain Life | X1B | Sorcery | Spend only black mana on X. Drain Life deals X damage to any target. You gain life equal to the damage dealt, but not more life than the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness. |
Traverse Eternity | 2UU | Sorcery | Draw cards equal to the highest mana value among historic permanents you control. (Artifacts, legendaries, and Sagas are historic.) |
Spireside Infiltrator | 2R | Creature — Human Rogue | Whenever Spireside Infiltrator becomes tapped, it deals 1 damage to each opponent. 3/2 |
Soldevi Excavations | Land | If Soldevi Excavations would enter the battlefield, sacrifice an untapped Island instead. If you do, put Soldevi Excavations onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add {C}{U}. {1}, {T}: Scry 1. | |
Psychic Allergy | 3UU | Enchantment | As Psychic Allergy enters the battlefield, choose a color. At the beginning of each opponent's upkeep, Psychic Allergy deals X damage to that player, where X is the number of nontoken permanents of the chosen color they control. At the beginning of your upkeep, destroy Psychic Allergy unless you sacrifice two Islands. |