M:tG card similarity search
5WW · Creature — Spirit
If a source would deal damage to a permanent or player, it deals half that damage, rounded down, to that permanent or player instead. 4/5
Name | Mana | Type | Text |
---|---|---|---|
Defiler of Souls | 3BBR | Creature — Demon | Flying At the beginning of each player's upkeep, that player sacrifices a monocolored creature. 5/5 |
Obstinate Baloth | 2GG | Creature — Beast | When Obstinate Baloth enters the battlefield, you gain 4 life. If a spell or ability an opponent controls causes you to discard Obstinate Baloth, put it onto the battlefield instead of putting it into your graveyard. 4/4 |
Lady Caleria | 3GGWW | Legendary Creature — Elf Archer | {T}: Lady Caleria deals 3 damage to target attacking or blocking creature. 3/6 |
Sacellum Archers | 2G | Creature — Elf Archer | {R}{W}, {T}: Sacellum Archers deals 2 damage to target attacking or blocking creature. 2/3 |
Vazal, the Compleat | 3GGG | Legendary Artifact Creature — Phyrexian | Megalegendary (Your deck can have only one copy of this card.) Vigilance, trample Vazal, the Compleat has the activated abilities of all other permanents on the battlefield. 7/7 |
Chandra's Fury | 4R | Instant | Chandra's Fury deals 4 damage to target player or planeswalker and 1 damage to each creature that player or that planeswalker's controller controls. |
Topsy Turvy | 2U | Enchantment | The phases of each player's turn are reversed. (The phases are, in reverse order, ending, postcombat main, combat, precombat main, and beginning.) As long as there are more than two players in the game, the turn order is reversed. |
Simplify | G | Sorcery | Each player sacrifices an enchantment. |
Mindwhip Sliver | 2B | Creature — Sliver | All Slivers have "{2}, Sacrifice this permanent: Target player discards a card at random. Activate only as a sorcery." 2/2 |
Bloodmad Vampire | 2R | Creature — Vampire Berserker | Whenever Bloodmad Vampire deals combat damage to a player, put a +1/+1 counter on it. Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 4/1 |