Card Codex

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17 May 2024: Card library updated.

Ghoul's Feast

1B · Instant

Target creature gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.

Similar cards

Color identity:
NameManaTypeText
Cradle of Safety 1UEnchantment — Aura Flash Enchant creature you control When Cradle of Safety enters the battlefield, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) Enchanted creature gets +1/+1.
Starlit Mantle 1UEnchantment — Aura Flash Enchant creature you control When Starlit Mantle enters the battlefield, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) Enchanted creature gets +1/+1.
Wishmonger 3WCreature — Unicorn Monger {2}: Target creature gains protection from the color of its controller's choice until end of turn. Any player may activate this ability. 3/3
Saving Grasp UInstant Return target creature you own to your hand. Flashback {W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Cromat WUBRGLegendary Creature — Illusion {W}{B}: Destroy target creature blocking or blocked by Cromat. {U}{R}: Cromat gains flying until end of turn. {B}{G}: Regenerate Cromat. {R}{W}: Cromat gets +1/+1 until end of turn. {G}{U}: Put Cromat on top of its owner's library. 5/5
Phyresis Outbreak 2BSorcery Each opponent gets a poison counter. Then each creature your opponents control gets -1/-1 until end of turn for each poison counter its controller has.
Killer Whale 3UUCreature — Whale {U}: Killer Whale gains flying until end of turn. 3/5
Tumbleweed Rising 1GSorcery Create an X/X green Elemental creature token, where X is the greatest power among creatures you control. Plot {2}{G} (You may pay {2}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Imps' Taunt 1BInstant Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Target creature attacks this turn if able.
Hekma Sentinels 2UCreature — Human Cleric Whenever you cycle or discard a card, Hekma Sentinels gets +1/+1 until end of turn. 2/3
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