Card Codex

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17 May 2024: Card library updated.

Ghoulflesh

B · Enchantment — Aura

Enchant creature Enchanted creature gets -1/-1 and is a black Zombie in addition to its other colors and types.

Similar cards

Color identity:
NameManaTypeText
Hand of Honor WWCreature — Human Samurai Protection from black Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) 2/2
Dying to Serve 2BEnchantment Whenever you discard one or more cards, create a tapped 2/2 black Zombie creature token. This ability triggers only once each turn.
Ghoulcaller's Harvest BGSorcery Create X 2/2 black Zombie creature tokens with decayed, where X is half the number of creature cards in your graveyard, rounded up. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.) Flashback {3}{B}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Dread Summons XBBSorcery Each player mills X cards. For each creature card put into a graveyard this way, you create a tapped 2/2 black Zombie creature token.
Bloodbat Summoner Creature — Vampire Wizard Flying At the beginning of combat on your turn, up to one target Blood token you control becomes a 2/2 black Bat creature with flying and haste in addition to its other types. 3/3
Tomb Tyrant 3BCreature — Zombie Noble Other Zombies you control get +1/+1. {2}{B}, {T}, Sacrifice a creature: Return a Zombie creature card at random from your graveyard to the battlefield. Activate only during your turn and only if there are at least three Zombie creature cards in your graveyard. 3/3
Crab Umbra UEnchantment — Aura Enchant creature {2}{U}: Untap enchanted creature. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Benevolent Blessing 1WEnchantment — Aura Flash Enchant creature As Benevolent Blessing enters the battlefield, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Auras and Equipment you control that are already attached to it.
A Tale for the Ages 1WEnchantment Enchanted creatures you control get +2/+2.
Cunning 1UEnchantment — Aura Enchant creature Enchanted creature gets +3/+3. When enchanted creature attacks or blocks, sacrifice Cunning at the beginning of the next cleanup step.
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