Card Codex

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17 May 2024: Card library updated.

Ghouls' Night Out

3BB · Sorcery

For each player, choose a creature card in that player's graveyard. Put those cards onto the battlefield under your control. They're black Zombies in addition to their other colors and types and they gain decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)

Similar cards

Color identity:
NameManaTypeText
Enslaved Horror 3BCreature — Horror When Enslaved Horror enters the battlefield, each other player may return a creature card from their graveyard to the battlefield. 4/4
Gutmorn, Pactbound Servant 2BLegendary Creature — Demon Flying, deathtouch When Gutmorn, Pactbound Servant enters the battlefield, each player discards a nonland card. Whenever a player discards a card during your turn, they choose another player. That player conjures a duplicate of that card into their hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell." 1/3
Council Guardian 5WCreature — Giant Soldier Will of the council — When Council Guardian enters the battlefield, starting with you, each player votes for blue, black, red, or green. Council Guardian gains protection from each color with the most votes or tied for most votes. 5/5
Risky Move 3RRREnchantment At the beginning of each player's upkeep, that player gains control of Risky Move. When you gain control of Risky Move from another player, choose a creature you control and an opponent. Flip a coin. If you lose the flip, that opponent gains control of that creature.
Deification 1WEnchantment As Deification enters the battlefield, choose a planeswalker type. Planeswalkers you control of the chosen type have hexproof. As long as you control a creature, if damage dealt to a planeswalker you control of the chosen type would result in all loyalty counters on it being removed, instead all but one of those counters are removed.
Skaab Goliath 5UCreature — Zombie Giant As an additional cost to cast this spell, exile two creature cards from your graveyard. Trample 6/9
Burgeoning GEnchantment Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.
Academy Researchers 1UUCreature — Human Wizard When Academy Researchers enters the battlefield, you may put an Aura card from your hand onto the battlefield attached to Academy Researchers. 2/2
Eureka Moment 2GUInstant Draw two cards. You may put a land card from your hand onto the battlefield.
Bifurcate 3GSorcery Search your library for a permanent card with the same name as target nontoken creature, put that card onto the battlefield, then shuffle.
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