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17 May 2024: Card library updated.

Ghyrson Starn, Kelermorph

1UR · Legendary Creature — Tyranid Human

Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Three Autostubs — Whenever another source you control deals exactly 1 damage to a permanent or player, Ghyrson Starn, Kelermorph deals 2 damage to that permanent or player. 3/2

Similar cards

Color identity:
NameManaTypeText
Galvanic Blast RInstant Galvanic Blast deals 2 damage to any target. Metalcraft — Galvanic Blast deals 4 damage instead if you control three or more artifacts.
Burning Hands 1RInstant Burning Hands deals 2 damage to target creature or planeswalker. If that permanent is green, Burning Hands deals 6 damage instead.
Cinderclasm 1RInstant Kicker {R} (You may pay an additional {R} as you cast this spell.) Cinderclasm deals 1 damage to each creature. If it was kicked, it deals 2 damage to each creature instead.
Bhaal's Invoker 2RCreature — Dragon Shaman Scorching Ray — {8}: Bhaal's Invoker deals 4 damage to each opponent. 4/2
Cone of Flame 3RRSorcery Cone of Flame deals 1 damage to any target, 2 damage to another target, and 3 damage to a third target.
Dark Temper 2RInstant Dark Temper deals 2 damage to target creature. If you control a black permanent, destroy the creature instead.
Cindervines RGEnchantment Whenever an opponent casts a noncreature spell, Cindervines deals 1 damage to that player. {1}, Sacrifice Cindervines: Destroy target artifact or enchantment. Cindervines deals 2 damage to that permanent's controller.
Torch the Tower RInstant Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Torch the Tower deals 2 damage to target creature or planeswalker. If this spell was bargained, instead it deals 3 damage to that permanent and you scry 1. If a permanent dealt damage by Torch the Tower would die this turn, exile it instead.
Double Deal 4RSorcery Choose another player. Double Deal deals 3 damage to that player. At the beginning of the first upkeep in your next game with that player, Double Deal deals 3 damage to the player.
Conductive Current RRRSorcery Conductive Current deals 3 damage to each creature. Choose an instant or sorcery card in your hand. It perpetually gains "If this spell would deal noncombat damage to a permanent or player, it deals that much damage plus 2 instead."
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