M:tG card similarity search
U · Artifact — Equipment
When Giant's Amulet enters the battlefield, you may pay {3}{U}. If you do, create a 4/4 blue Giant Wizard creature token, then attach Giant's Amulet to it. Equipped creature gets +0/+1 and has "This creature has hexproof as long as it's untapped." (It can't be the target of spells or abilities your opponents control.) Equip {2}
Name | Mana | Type | Text |
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Masked Gorgon | 4B | Creature — Gorgon | Green creatures and white creatures have protection from Gorgons. Threshold — Masked Gorgon has protection from green and from white as long as seven or more cards are in your graveyard. 5/5 |
Monstrous Rage | R | Instant | Target creature gets +2/+0 until end of turn. Create a Monster Role token attached to it. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.) |
Uktabi Kong | 5GGG | Creature — Ape | Trample When Uktabi Kong enters the battlefield, destroy all artifacts. Tap two untapped Apes you control: Create a 1/1 green Ape creature token. 8/8 |
Undead Servant | 3B | Creature — Zombie | When Undead Servant enters the battlefield, create a 2/2 black Zombie creature token for each card named Undead Servant in your graveyard. 3/2 |
Arboreal Alliance | XGG | Enchantment | When Arboreal Alliance enters the battlefield, create an X/X green Treefolk creature token. Whenever you attack with one or more Elves, populate. (Create a token that's a copy of a creature token you control.) |
Springjack Shepherd | 3W | Creature — Kithkin Wizard | Chroma — When Springjack Shepherd enters the battlefield, create a 0/1 white Goat creature token for each white mana symbol in the mana costs of permanents you control. 1/2 |
Vow of Malice | 2B | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2, has intimidate, and can't attack you or planeswalkers you control. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.) |
Imperial Lancer | W | Creature — Human Knight | Imperial Lancer has double strike as long as you control a Dinosaur. 1/1 |
Karametra's Favor | 1G | Enchantment — Aura | Enchant creature When Karametra's Favor enters the battlefield, draw a card. Enchanted creature has "{T}: Add one mana of any color." |
Fishliver Oil | 1U | Enchantment — Aura | Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has islandwalk. (It can't be blocked as long as defending player controls an Island.) |