Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Giant's Grasp

2UU · Enchantment — Aura

Enchant Giant you control When Giant's Grasp enters the battlefield, gain control of target nonland permanent for as long as Giant's Grasp remains on the battlefield.

Similar cards

Color identity:
NameManaTypeText
Centaur Chieftain 3GCreature — Centaur Haste Threshold — As long as seven or more cards are in your graveyard, Centaur Chieftain has "When Centaur Chieftain enters the battlefield, creatures you control get +1/+1 and gain trample until end of turn." 3/3
Angelic Overseer 3WWCreature — Angel Flying As long as you control a Human, Angelic Overseer has hexproof and indestructible. 5/3
Petravark 3RCreature — Nightmare Beast When Petravark enters the battlefield, exile target land. When Petravark leaves the battlefield, return the exiled card to the battlefield under its owner's control. 2/2
Void Grafter 1GUCreature — Eldrazi Drone Devoid (This card has no color.) Flash (You may cast this spell any time you could cast an instant.) When Void Grafter enters the battlefield, another target creature you control gains hexproof until end of turn. 2/4
Shadow Alley Denizen BCreature — Vampire Rogue Whenever another black creature enters the battlefield under your control, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) 1/1
Lumbering Battlement 4WCreature — Beast Vigilance When Lumbering Battlement enters the battlefield, exile any number of other nontoken creatures you control until it leaves the battlefield. Lumbering Battlement gets +2/+2 for each card exiled with it. 4/5
Invading Manticore 5RCreature — Zombie Manticore When Invading Manticore enters the battlefield, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) 4/5
Flicker 1WSorcery Exile target nontoken permanent, then return it to the battlefield under its owner's control.
Centaur Peacemaker 1GWCreature — Centaur Cleric When Centaur Peacemaker enters the battlefield, each player gains 4 life. 3/3
Heartlash Cinder 1RCreature — Elemental Warrior Haste Chroma — When Heartlash Cinder enters the battlefield, it gets +X/+0 until end of turn, where X is the number of red mana symbols in the mana costs of permanents you control. 1/1
Page 85