M:tG card similarity search
1U · Creature — Bird
Flying When Giant Albatross dies, you may pay {1}{U}. If you do, for each creature that dealt damage to Giant Albatross this turn, destroy that creature unless its controller pays 2 life. A creature destroyed this way can't be regenerated. 1/1
Name | Mana | Type | Text |
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Mana-Charged Dragon | 4RR | Creature — Dragon | Flying, trample Join forces — Whenever Mana-Charged Dragon attacks or blocks, each player starting with you may pay any amount of mana. Mana-Charged Dragon gets +X/+0 until end of turn, where X is the total amount of mana paid this way. 5/5 |
Gladehart Cavalry | 5GG | Creature — Elf Knight | When Gladehart Cavalry enters the battlefield, support 6. (Put a +1/+1 counter on each of up to six other target creatures.) Whenever a creature you control with a +1/+1 counter on it dies, you gain 2 life. 6/6 |
Platinum Angel | 7 | Artifact Creature — Angel | Flying You can't lose the game and your opponents can't win the game. 4/4 |
Boggart Loggers | 2B | Creature — Goblin Rogue | Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) {2}{B}, Sacrifice Boggart Loggers: Destroy target Treefolk or Forest. 2/1 |
Roiling Horror | 3BB | Creature — Horror | Roiling Horror's power and toughness are each equal to your life total minus the life total of an opponent with the most life. Suspend X—{X}{B}{B}{B}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{B}{B}{B} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.) Whenever a time counter is removed from Roiling Horror while it's exiled, target player loses 1 life and you gain 1 life. */* |
Stomp and Howl | 2G | Sorcery | Destroy target artifact and target enchantment. |
Primal Adversary | 2G | Creature — Wolf | Trample When Primal Adversary enters the battlefield, you may pay {1}{G} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Primal Adversary, then up to that many target lands you control become 3/3 Wolf creatures with haste that are still lands. 4/3 |
Flooded Woodlands | 2UB | Enchantment | Green creatures can't attack unless their controller sacrifices a land for each green creature they control that's attacking. (This cost is paid as attackers are declared.) |
Tranquil Domain | 1G | Instant | Destroy all non-Aura enchantments. |
Deepfathom Skulker | 5U | Creature — Eldrazi | Devoid (This card has no color.) Whenever a creature you control deals combat damage to a player, you may draw a card. {3}{C}: Target creature can't be blocked this turn. ({C} represents colorless mana.) 4/4 |