M:tG card similarity search
3GG · Creature — Insect
Flying Suspend 4—{1}{G} (Rather than cast this card from your hand, you may pay {1}{G} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.) 3/3
Name | Mana | Type | Text |
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Leaping Lizard | 1GG | Creature — Lizard | {1}{G}: Leaping Lizard gets -0/-1 and gains flying until end of turn. 2/3 |
Blight Keeper | B | Creature — Bat Imp | Flying {7}{B}, {T}, Sacrifice Blight Keeper: Target opponent loses 4 life and you gain 4 life. 1/1 |
Spark Fiend | 4R | Creature — Beast | When Spark Fiend enters the battlefield, roll two six-sided dice. If you rolled 2, 3, or 12, sacrifice Spark Fiend. If you rolled 7 or 11, don't roll dice for Spark Fiend during any of your following upkeeps. If you rolled any other total, note that total. At the beginning of your upkeep, roll two six-sided dice. If you rolled 7, sacrifice Spark Fiend. If you roll the noted total, don't roll dice for Spark Fiend during any of your following upkeeps. Otherwise, do nothing. 5/6 |
Student of Elements | 1U | Creature — Human Wizard | When Student of Elements has flying, flip it. 1/1 |
Hopping Automaton | 3 | Artifact Creature — Construct | {0}: Hopping Automaton gets -1/-1 and gains flying until end of turn. 2/2 |
Rummaging Wizard | 3U | Creature — Human Wizard | {2}{U}: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) 2/2 |
Malevolent Witchkite | 4BB | Creature — Dragon Warlock | Flying When Malevolent Witchkite enters the battlefield, sacrifice any number of artifacts, enchantments, and/or tokens, then draw that many cards. 5/4 |
Squallmonger | 3G | Creature — Monger | {2}: Squallmonger deals 1 damage to each creature with flying and each player. Any player may activate this ability. 3/3 |
Skyreaping | 1G | Sorcery | Skyreaping deals damage to each creature with flying equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.) |
Archon of Redemption | 3WW | Creature — Archon | Flying Whenever Archon of Redemption or another creature with flying enters the battlefield under your control, you may gain life equal to that creature's power. 3/4 |