Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Giant Scorpion

2B · Creature — Scorpion

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) 1/3

Similar cards

Color identity:
NameManaTypeText
Midnight Ritual X2BSorcery Exile X target creature cards from your graveyard. For each creature card exiled this way, create a 2/2 black Zombie creature token.
Baron Sengir 5BBBLegendary Creature — Vampire Noble Flying Whenever a creature dealt damage by Baron Sengir this turn dies, put a +2/+2 counter on Baron Sengir. {T}: Regenerate another target Vampire. 5/5
Pest Summoning 1B/GB/GSorcery — Lesson Create two 1/1 black and green Pest creature tokens with "When this creature dies, you gain 1 life."
Edgewall Pack 3RCreature — Dog Menace (This creature can't be blocked except by two or more creatures.) When Edgewall Pack enters the battlefield, create a 1/1 black Rat creature token with "This creature can't block." 3/3
Sworn to the Legion 4WWEnchantment When Sworn to the Legion enters the battlefield, nontoken creatures you control perpetually gain double team. Whenever you cast a creature spell, it perpetually gains double team.
Paragon of the Amesha 2WCreature — Human Knight First strike {W}{U}{B}{R}{G}: Until end of turn, Paragon of the Amesha becomes an Angel, gets +3/+3, and gains flying and lifelink. 2/2
Dawnfeather Eagle 4WCreature — Bird Flying When Dawnfeather Eagle enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. 3/3
Field of the Dead Land Field of the Dead enters the battlefield tapped. {T}: Add {C}. Whenever Field of the Dead or another land enters the battlefield under your control, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.
Feast of the Victorious Dead WBEnchantment At the beginning of your end step, if one or more creatures died this turn, you gain that much life and distribute that many +1/+1 counters among creatures you control.
Beaming Defiance 1WInstant Target creature you control gets +2/+2 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
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