Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Giant Scorpion

2B · Creature — Scorpion

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) 1/3

Similar cards

Color identity:
NameManaTypeText
Reclamation 2GWEnchantment Black creatures can't attack unless their controller sacrifices a land for each black creature they control that's attacking. (This cost is paid as attackers are declared.)
Hidden Path 2GGGGEnchantment Green creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
Cordial Vampire BBCreature — Vampire Whenever Cordial Vampire or another creature dies, put a +1/+1 counter on each Vampire you control. 1/1
Hungering Yeti 4RCreature — Yeti As long as you control a green or blue permanent, you may cast Hungering Yeti as though it had flash. (You may cast it any time you could cast an instant.) 4/4
Doom Weaver 4BBCreature — Spider Horror Reach Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Doom Weaver is paired with another creature, each of those creatures has "When this creature dies, draw cards equal to its power." 1/8
Veil of Summer GInstant Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Heavenly Qilin 2WCreature — Kirin Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Heavenly Qilin attacks, another target creature you control gains flying until end of turn. 2/2
Fangorn, Tree Shepherd 4GGGLegendary Creature — Treefolk Treefolk you control have vigilance. Whenever one or more Treefolk you control attack, add twice that much {G}. You don't lose unspent green mana as steps and phases end. 4/10
Burning Shield Askari 2RCreature — Human Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {R}{R}: Burning Shield Askari gains first strike until end of turn. 2/2
Zhalfirin Knight 2WCreature — Human Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {W}{W}: Zhalfirin Knight gains first strike until end of turn. 2/2
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