Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Giant Shark

5U · Creature — Shark

Giant Shark can't attack unless defending player controls an Island. Whenever Giant Shark blocks or becomes blocked by a creature that has been dealt damage this turn, Giant Shark gets +2/+0 and gains trample until end of turn. When you control no Islands, sacrifice Giant Shark. 4/4

Similar cards

Color identity:
NameManaTypeText
Close Quarters 2RREnchantment Whenever a creature you control becomes blocked, Close Quarters deals 1 damage to any target.
Flitterstep Eidolon 1UEnchantment Creature — Spirit Bestow {5}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Flitterstep Eidolon can't be blocked. Enchanted creature gets +1/+1 and can't be blocked. 1/1
Mobile Fort 4Artifact Creature — Wall Defender (This creature can't attack.) {3}: Mobile Fort gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate only once each turn. 0/6
Walking Wall 4Artifact Creature — Wall Defender {3}: Walking Wall gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate only once each turn. 0/6
Ignoble Soldier 2WCreature — Human Soldier Whenever Ignoble Soldier becomes blocked, prevent all combat damage that would be dealt by it this turn. 3/1
Lurking Nightstalker BBCreature — Nightstalker Whenever Lurking Nightstalker attacks, it gets +2/+0 until end of turn. 1/1
Gahiji, Honored One 2RGWLegendary Creature — Beast Whenever a creature attacks one of your opponents or a planeswalker an opponent controls, that creature gets +2/+0 until end of turn. 4/4
Vicious Kavu 1BRCreature — Kavu Whenever Vicious Kavu attacks, it gets +2/+0 until end of turn. 2/2
Zealot il-Vec 2WCreature — Human Rebel Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Zealot il-Vec attacks and isn't blocked, you may have it deal 1 damage to target creature. If you do, prevent all combat damage Zealot il-Vec would deal this turn. 1/1
Pyrophobia 1RSorcery Pyrophobia deals 3 damage to target creature. Cowards can't block this turn.
Page 110