M:tG card similarity search
1B · Creature — Slug
{5}: At the beginning of your next upkeep, choose a basic land type. Giant Slug gains landwalk of the chosen type until the end of that turn. (It can't be blocked as long as defending player controls a land of that type.) 1/1
Name | Mana | Type | Text |
---|---|---|---|
Cultivate | 2G | Sorcery | Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. |
Kodama's Reach | 2G | Sorcery — Arcane | Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. |
Primeval Herald | 3G | Creature — Elf Scout | Trample Whenever Primeval Herald enters the battlefield or attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. 3/1 |
Veteran Explorer | G | Creature — Human Soldier Scout | When Veteran Explorer dies, each player may search their library for up to two basic land cards, put them onto the battlefield, then shuffle. 1/1 |
Sky Weaver | 1U | Creature — Metathran Wizard | {2}: Target white or black creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) 2/1 |
Azusa, Lost but Seeking | 2G | Legendary Creature — Human Monk | You may play two additional lands on each of your turns. 1/2 |
Squee, Goblin Nabob | 2R | Legendary Creature — Goblin | At the beginning of your upkeep, you may return Squee, Goblin Nabob from your graveyard to your hand. 1/1 |
Mindslaver | 6 | Legendary Artifact | {4}, {T}, Sacrifice Mindslaver: You control target player during that player's next turn. (You see all cards that player could see and make all decisions for the player.) |
Bull Hippo | 3G | Creature — Hippo | Islandwalk (This creature can't be blocked as long as defending player controls an Island.) 3/3 |
Accursed Horde | 3B | Creature — Zombie | {1}{B}: Target attacking Zombie gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.) 3/3 |