Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Giant Trap Door Spider

1RG · Creature — Spider

{1}{R}{G}, {T}: Exile Giant Trap Door Spider and target creature without flying that's attacking you. 2/3

Similar cards

Color identity:
NameManaTypeText
Walking Desecration 2BCreature — Zombie {B}, {T}: Creatures of the creature type of your choice attack this turn if able. 1/1
Prime Minister's Cabinet Room Plane — Earth At the beginning of combat on your turn, up to one target creature you control becomes a copy of target creature an opponent controls. Will of the council — Whenever chaos ensues, starting with you, each player votes for a creature you don't control. Exile each creature with the most votes or tied for most votes.
Inexorable Blob 2GCreature — Ooze Delirium — Whenever Inexorable Blob attacks, if there are four or more card types among cards in your graveyard, create a 3/3 green Ooze creature token that's tapped and attacking. 3/3
Cenn's Heir 1WCreature — Kithkin Soldier Whenever Cenn's Heir attacks, it gets +1/+1 until end of turn for each other attacking Kithkin. 1/1
Pia Nalaar, Consul of Revival RWLegendary Creature — Human Artificer Thopters you control have haste. Whenever you play a land from exile or cast a spell from exile, create a 1/1 colorless Thopter artifact creature token with flying. 2/3
Nimble Hobbit 1WCreature — Halfling Peasant Whenever Nimble Hobbit attacks, you may sacrifice a Food or pay {2}{W}. When you do, tap target creature an opponent controls. 1/3
Breena, the Demagogue 1WBLegendary Creature — Bird Warlock Flying Whenever a player attacks one of your opponents, if that opponent has more life than another of your opponents, that attacking player draws a card and you put two +1/+1 counters on a creature you control. 1/3
Seasoned Dungeoneer 3WCreature — Human Warrior When Seasoned Dungeoneer enters the battlefield, you take the initiative. Whenever you attack, target attacking Cleric, Rogue, Warrior, or Wizard gains protection from creatures until end of turn. It explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) 3/4
Void Maw 4BBCreature — Horror Trample If another creature would die, exile it instead. Put a card exiled with Void Maw into its owner's graveyard: Void Maw gets +2/+2 until end of turn. 4/5
Siren Lookout 2UCreature — Siren Pirate Flying When Siren Lookout enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 1/2
Page 181