M:tG card similarity search
1GG · Creature — Turtle
Giant Turtle can't attack if it attacked during your last turn. 2/4
Name | Mana | Type | Text |
---|---|---|---|
Full Steam Ahead | 3GG | Sorcery | Until end of turn, each creature you control gets +2/+2 and gains trample and "This creature can't be blocked by more than one creature." |
Mugging | R | Sorcery | Mugging deals 2 damage to target creature. That creature can't block this turn. |
Circle of Flame | 1R | Enchantment | Whenever a creature without flying attacks you or a planeswalker you control, Circle of Flame deals 1 damage to that creature. |
Contempt | 1U | Enchantment — Aura | Enchant creature When enchanted creature attacks, return it and Contempt to their owners' hands at end of combat. |
Geist of the Lonely Vigil | 1W | Creature — Spirit Cleric | Defender, flying Delirium — Geist of the Lonely Vigil can attack as though it didn't have defender as long as there are four or more card types among cards in your graveyard. 2/3 |
Spellbreaker Behemoth | 1RGG | Creature — Beast | This spell can't be countered. Creature spells you control with power 5 or greater can't be countered. 5/5 |
Triumphant Adventurer | WB | Creature — Human Knight | Deathtouch As long as it's your turn, Triumphant Adventurer has first strike. Whenever Triumphant Adventurer attacks, venture into the dungeon. (Enter the first room or advance to the next room.) 1/1 |
Intimidator Initiate | R | Creature — Goblin Shaman | Whenever a player casts a red spell, you may pay {1}. If you do, target creature can't block this turn. 1/1 |
Access Tunnel | Land | {T}: Add {C}. {3}, {T}: Target creature with power 3 or less can't be blocked this turn. | |
Walking Dream | 3U | Creature — Illusion | Walking Dream can't be blocked. Walking Dream doesn't untap during your untap step if an opponent controls two or more creatures. 3/3 |