Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Gideon's Intervention

2WW · Enchantment

As Gideon's Intervention enters the battlefield, choose a card name. Your opponents can't cast spells with the chosen name. Prevent all damage that would be dealt to you and permanents you control by sources with the chosen name.

Similar cards

Color identity:
NameManaTypeText
Reverse Damage 1WWInstant The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
Gideon's Resolve 4WEnchantment When Gideon's Resolve enters the battlefield, you may search your library and/or graveyard for a card named Gideon, Martial Paragon, reveal it, and put it into your hand. If you search your library this way, shuffle. Creatures you control get +1/+1.
Luminesce WInstant Prevent all damage that black sources and red sources would deal this turn.
Declaration in Stone 1WSorcery Exile target creature and all other creatures its controller controls with the same name as that creature. That player investigates for each nontoken creature exiled this way.
Rowan's Stalwarts 4RCreature — Human Knight When Rowan's Stalwarts enters the battlefield, you may search your library and/or graveyard for a card named Rowan, Fearless Sparkmage, reveal it, and put it into your hand. If you search your library this way, shuffle. 5/2
Echoing Truth 1UInstant Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands.
Domri's Nodorog 3RGCreature — Beast Trample When Domri's Nodorog enters the battlefield, you may search your library and/or graveyard for a card named Domri, City Smasher, reveal it, and put it into your hand. If you search your library this way, shuffle. 5/2
Harsh Mercy 2WSorcery Each player chooses a creature type. Destroy all creatures that aren't of a type chosen this way. They can't be regenerated.
Pentarch Ward 2WEnchantment — Aura Enchant creature As Pentarch Ward enters the battlefield, choose a color. When Pentarch Ward enters the battlefield, draw a card. Enchanted creature has protection from the chosen color. This effect doesn't remove Pentarch Ward.
Prahv, Spires of Order Land {T}: Add {C}. {4}{W}{U}, {T}: Prevent all damage a source of your choice would deal this turn.
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