Card Codex

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17 May 2024: Card library updated.

Gideon's Sacrifice

W · Instant

Choose a creature or planeswalker you control. All damage that would be dealt this turn to you and permanents you control is dealt to the chosen permanent instead (if it's still on the battlefield).

Similar cards

Color identity:
NameManaTypeText
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Umbilicus 4Artifact At the beginning of each player's upkeep, that player may pay 2 life. If they don't, they return a permanent they control to its owner's hand.
Thumbscrews 2Artifact At the beginning of your upkeep, if you have five or more cards in hand, Thumbscrews deals 1 damage to target opponent or planeswalker.
Proficient Pyrodancer 2RCreature — Human Performer When Proficient Pyrodancer enters the battlefield, you may put an art sticker on a nonland permanent you own. {2}{R}: Another target creature with an art sticker on it gets +2/+0 and gains menace until end of turn. 2/3
Kithkin Zealot 1WCreature — Kithkin Cleric When Kithkin Zealot enters the battlefield, you gain 1 life for each black and/or red permanent target opponent controls. 1/3
Rampaging Raptor 2RRCreature — Dinosaur Trample, haste {2}{R}: Rampaging Raptor gets +2/+0 until end of turn. Whenever Rampaging Raptor deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls or battle that player protects. 4/4
Sprouting Phytohydra 4GCreature — Plant Hydra Defender (This creature can't attack.) Whenever Sprouting Phytohydra is dealt damage, you may create a token that's a copy of Sprouting Phytohydra. 0/2
Auspicious Starrix 4GCreature — Elk Beast Mutate {5}{G} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, exile cards from the top of your library until you exile X permanent cards, where X is the number of times this creature has mutated. Put those permanent cards onto the battlefield. 6/6
Road of Return GGSorcery Choose one — • Return target permanent card from your graveyard to your hand. • Put your commander into your hand from the command zone. Entwine {2} (Choose both if you pay the entwine cost.)
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