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17 May 2024: Card library updated.

Gideon's Triumph

1W · Instant

Target opponent sacrifices a creature that attacked or blocked this turn. If you control a Gideon planeswalker, that player sacrifices two of those creatures instead.

Similar cards

Color identity:
NameManaTypeText
Frankie Peanuts 2WWLegendary Creature — Elephant Rogue At the beginning of your upkeep, you may ask target player a yes-or-no question. If you do, that player answers the question truthfully and abides by that answer if able until end of turn. 2/3
Atrocious Experiment 2BSorcery Target player mills two cards, draws two cards, and loses 2 life. (To mill a card, a player puts the top card of their library into their graveyard.)
Pilfering Imp BCreature — Imp Flying {1}{B}, {T}, Sacrifice Pilfering Imp: Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Activate only as a sorcery. 1/1
Nim Shambler 2BBCreature — Zombie Nim Shambler gets +1/+0 for each artifact you control. Sacrifice a creature: Regenerate Nim Shambler. 2/1
Barrage of Expendables REnchantment {R}, Sacrifice a creature: Barrage of Expendables deals 1 damage to any target.
Blood Rites 3RREnchantment {1}{R}, Sacrifice a creature: Blood Rites deals 2 damage to any target.
Goblin Bombardment 1REnchantment Sacrifice a creature: Goblin Bombardment deals 1 damage to any target.
Skull Catapult 4Artifact {1}, {T}, Sacrifice a creature: Skull Catapult deals 2 damage to any target.
Weaponize the Monsters REnchantment {2}, Sacrifice a creature: Weaponize the Monsters deals 2 damage to any target.
Bureaucracy 3UUEnchantment Pursuant to subsection 3.1(4) of Richard's Rules of Order, at the beginning of the upkeep of each participant in this game of the Magic: The Gathering® trading card game (hereafter known as "PLAYER"), that PLAYER performs all actions in the sequence of previously added actions (hereafter known as "ACTION QUEUE"), in the order those actions were added, then adds another action to the end of the ACTION QUEUE. All actions must be simple physical or verbal actions that a player can perform while sitting in a chair, without jeopardizing the health and security of said PLAYER. When any PLAYER does not perform all the prescribed actions in the correct order, sacrifice Bureaucracy and said PLAYER discards their complement of cards in hand (hereafter known as "HAND").
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