M:tG card similarity search
2WW · Legendary Planeswalker — Gideon
[+1]: Until end of turn, Gideon, Ally of Zendikar becomes a 5/5 Human Soldier Ally creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn. [0]: Create a 2/2 white Knight Ally creature token. [−4]: You get an emblem with "Creatures you control get +1/+1." Loyalty 4
Name | Mana | Type | Text |
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Rebellion of the Flamekin | 3R | Tribal Enchantment — Elemental | Whenever you clash, you may pay {1}. If you do, create a 3/1 red Elemental Shaman creature token. If you won, that token gains haste until end of turn. (This ability triggers after the clash ends.) |
Perimeter Patrol | 2G | Creature — Human Soldier | Whenever an artifact enters the battlefield under your control, Perimeter Patrol gets +1/+0 until end of turn. 3/3 |
Guardian Idol | 2 | Artifact | Guardian Idol enters the battlefield tapped. {T}: Add {C}. {2}: Guardian Idol becomes a 2/2 Golem artifact creature until end of turn. |
Silkenfist Fighter | 1W | Creature — Kor Soldier | Whenever Silkenfist Fighter becomes blocked, untap it. 1/3 |
Silkenfist Order | 3WW | Creature — Kor Soldier | Whenever Silkenfist Order becomes blocked, untap it. 3/5 |
Caldaia Guardian | 3G | Creature — Human Soldier | Whenever Caldaia Guardian or another creature you control with mana value 4 or greater dies, create two 1/1 green and white Citizen creature tokens. Blitz {2}{G} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) 4/3 |
Pay No Heed | W | Instant | Prevent all damage a source of your choice would deal this turn. |
Sulfur Elemental | 2R | Creature — Elemental | Flash Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) White creatures get +1/-1. 3/2 |
Silvanus's Invoker | 2G | Creature — Dragon Druid | Conjure Elemental — {8}: Untap target land you control. It becomes an 8/8 Elemental creature with trample and haste until end of turn. It's still a land. 3/2 |
Luminous Guardian | 3W | Creature — Human Nomad | {W}: Luminous Guardian gets +0/+1 until end of turn. {2}: Luminous Guardian can block an additional creature this turn. 1/4 |