M:tG card similarity search
· Legendary Planeswalker — Gideon
[+2]: Up to one target creature an opponent controls attacks Gideon, Battle-Forged during its controller's next turn if able. [+1]: Until your next turn, target creature gains indestructible. Untap that creature. [0]: Until end of turn, Gideon, Battle-Forged becomes a 4/4 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn. Loyalty 3
| Name | Mana | Type | Text |
|---|---|---|---|
| Case of the Burning Masks | 1RR | Enchantment — Case | When this Case enters the battlefield, it deals 3 damage to target creature an opponent controls. To solve — Three or more sources you controlled dealt damage this turn. (If unsolved, solve at the beginning of your end step.) Solved — Sacrifice this Case: Exile the top three cards of your library. Choose one of them. You may play that card this turn. |
| Prepare | 1W | Instant | Untap target creature. It gets +2/+2 and gains lifelink until end of turn. |
| Stirring Bard | 3R | Creature — Dragon Bard | Defender When Stirring Bard enters the battlefield, you take the initiative. Mantle of Inspiration — {T}: Target creature gains menace and haste until end of turn. 0/4 |
| Star-Crowned Stag | 3W | Creature — Elk | Whenever Star-Crowned Stag attacks, tap target creature defending player controls. 3/3 |
| Skinshifter | 1G | Creature — Human Shaman | {G}: Choose one. Activate only once each turn. • Until end of turn, Skinshifter becomes a Rhino with base power and toughness 4/4 and gains trample. • Until end of turn, Skinshifter becomes a Bird with base power and toughness 2/2 and gains flying. • Until end of turn, Skinshifter becomes a Plant with base power and toughness 0/8. 1/1 |
| Kazarov, Sengir Pureblood | 5BB | Legendary Creature — Vampire | Flying Whenever a creature an opponent controls is dealt damage, put a +1/+1 counter on Kazarov, Sengir Pureblood. {3}{R}: Kazarov deals 2 damage to target creature. 4/4 |
| Unraveling Mummy | 1WB | Creature — Zombie | {1}{W}: Target attacking Zombie gains lifelink until end of turn. {1}{B}: Target attacking Zombie gains deathtouch until end of turn. 2/3 |
| Crossbow Ambush | G | Instant | Creatures you control gain reach until end of turn. (They can block creatures with flying.) |
| Stomp | 1R | Instant — Adventure | Damage can't be prevented this turn. Stomp deals 2 damage to any target. |
| Barge In | R | Instant | Target attacking creature gets +2/+2 until end of turn. Each attacking non-Human creature gains trample until end of turn. |