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1WW · Legendary Planeswalker — Gideon
As long as it's your turn, Gideon Blackblade is a 4/4 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to Gideon Blackblade during your turn. [+1]: Up to one other target creature you control gains your choice of vigilance, lifelink, or indestructible until end of turn. [−6]: Exile target nonland permanent. Loyalty 4
| Name | Mana | Type | Text |
|---|---|---|---|
| Veteran Cavalier | WW | Creature — Human Knight | Vigilance (Attacking doesn't cause this creature to tap.) 2/2 |
| Lae'zel, Wrathful Warrior | 3RW | Legendary Creature — Gith Warrior | Double strike When this creature enters the battlefield or specializes, create two 1/1 white Soldier creature tokens. 3/6 |
| Imperial Aerosaur | 3W | Creature — Dinosaur | Flying When Imperial Aerosaur enters the battlefield, another target creature you control gets +1/+1 and gains flying until end of turn. 3/3 |
| Disintegrate | XR | Sorcery | Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead. |
| Flay Essence | 1BB | Sorcery | Exile target creature or planeswalker. You gain life equal to the number of counters on it. |
| Arbor Armament | G | Instant | Put a +1/+1 counter on target creature. That creature gains reach until end of turn. |
| Hollowhenge Huntmaster | Creature — Werewolf | Hexproof Other permanents you control have hexproof. At the beginning of combat on your turn, put two +1/+1 counters on each creature you control. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 6/6 | |
| Knight of Obligation | 3W | Creature — Human Knight | Vigilance Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) 2/4 |
| Expedition Healer | 1W | Creature — Kor Cleric | Vigilance Expedition Healer has lifelink as long as you control another Cleric. 2/2 |
| Windreaver | 3WU | Creature — Elemental | Flying {W}: Windreaver gains vigilance until end of turn. {W}: Windreaver gets +0/+1 until end of turn. {U}: Switch Windreaver's power and toughness until end of turn. {U}: Return Windreaver to its owner's hand. 1/3 |