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17 May 2024: Card library updated.

Gideon of the Trials

1WW · Legendary Planeswalker — Gideon

[+1]: Until your next turn, prevent all damage target permanent would deal. [0]: Until end of turn, Gideon of the Trials becomes a 4/4 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn. [0]: You get an emblem with "As long as you control a Gideon planeswalker, you can't lose the game and your opponents can't win the game." Loyalty 3

Similar cards

Color identity:
NameManaTypeText
Deep Wood 1GInstant Cast this spell only during the declare attackers step and only if you've been attacked this step. Prevent all damage that would be dealt to you this turn by attacking creatures.
Heavy Fog 1GInstant Cast this spell only during the declare attackers step and only if you've been attacked this step. Prevent all damage that would be dealt to you this turn by attacking creatures.
Sphere of Law 3WEnchantment If a red source would deal damage to you, prevent 2 of that damage.
Malignus 3RRCreature — Elemental Spirit Malignus's power and toughness are each equal to half the highest life total among your opponents, rounded up. Damage that would be dealt by Malignus can't be prevented. */*
Sphere of Truth 3WEnchantment If a white source would deal damage to you, prevent 2 of that damage.
Demonic Torment 2BEnchantment — Aura Enchant creature Enchanted creature can't attack. Prevent all combat damage that would be dealt by enchanted creature.
Soul Parry 1WInstant Prevent all damage one or two target creatures would deal this turn.
Urza's Armor 6Artifact If a source would deal damage to you, prevent 1 of that damage.
Phantom Flock 3WWCreature — Bird Soldier Spirit Flying Phantom Flock enters the battlefield with three +1/+1 counters on it. If damage would be dealt to Phantom Flock, prevent that damage. Remove a +1/+1 counter from Phantom Flock. 0/0
Blessed Sanctuary 3WWEnchantment Prevent all noncombat damage that would be dealt to you and creatures you control. Whenever a nontoken creature enters the battlefield under your control, create a 2/2 white Unicorn creature token.
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