M:tG card similarity search
· Artifact — Contraption
Whenever you crank Gift Horse, roll two six-sided dice. Create a number of 1/1 red Goblin creature tokens equal to the difference between those results.
| Name | Mana | Type | Text |
|---|---|---|---|
| Goblin Grenadiers | 3R | Creature — Goblin | Whenever Goblin Grenadiers attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature and target land. 2/2 |
| Undercellar Myconid | 2G | Creature — Fungus | Whenever Undercellar Myconid enters the battlefield or dies, create a 1/1 green Saproling creature token. {T}: Add one mana of any color. 1/2 |
| Archon of Sun's Grace | 2WW | Creature — Archon | Flying, lifelink Pegasus creatures you control have lifelink. Constellation — Whenever an enchantment enters the battlefield under your control, create a 2/2 white Pegasus creature token with flying. 3/4 |
| Ruthless Knave | 2B | Creature — Orc Pirate | {2}{B}, Sacrifice a creature: Create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.") Sacrifice three Treasures: Draw a card. 3/2 |
| Mudbrawler Raiders | 2R/GR/G | Creature — Goblin Warrior | Mudbrawler Raiders can't be blocked by blue creatures. 3/3 |
| The Council of Four | 3WU | Legendary Creature — Human Noble | Whenever a player draws their second card during their turn, you draw a card. Whenever a player casts their second spell during their turn, you create a 2/2 white Knight creature token. 0/8 |
| Riftmarked Knight | 1WW | Creature — Human Rebel Knight | Protection from black; flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Suspend 3—{1}{W}{W} When the last time counter is removed from Riftmarked Knight while it's exiled, create a 2/2 black Knight creature token with flanking, protection from white, and haste. 2/2 |
| Ethereal Investigator | 3U | Creature — Spirit | Flying When Ethereal Investigator enters the battlefield, investigate X times, where X is the number of opponents you have. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") Whenever you draw your second card each turn, create a 1/1 white Spirit creature token with flying. 2/3 |
| Mountain Stronghold | Land | Red legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) | |
| Power of Persuasion | 2U | Sorcery | Choose target creature an opponent controls, then roll a d20. 1—9 | Return it to its owner's hand. 10—19 | Its owner puts it on the top or bottom of their library. 20 | Gain control of it until the end of your next turn. |