Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Gift of Estates

1W · Sorcery

If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, put them into your hand, then shuffle.

Similar cards

Color identity:
NameManaTypeText
Wayfaring Giant 5WCreature — Giant Domain — Wayfaring Giant gets +1/+1 for each basic land type among lands you control. 1/3
Standstill 1UEnchantment When a player casts a spell, sacrifice Standstill. If you do, each of that player's opponents draws three cards.
Sapling of Colfenor 3B/GB/GLegendary Creature — Treefolk Shaman Indestructible Whenever Sapling of Colfenor attacks, reveal the top card of your library. If it's a creature card, you gain life equal to that card's toughness, lose life equal to its power, then put it into your hand. 2/5
Traumatic Revelation 1BSorcery Target opponent reveals their hand. You may choose a creature or battle card from it. If you do, that player discards that card. If you don't, incubate 3. (Create an Incubator token with three +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)
Worldly Counsel 1UInstant Domain — Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.
Telling Time 1UInstant Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.
Dread Cacodemon 7BBBCreature — Demon When Dread Cacodemon enters the battlefield, if you cast it from your hand, destroy all creatures your opponents control, then tap all other creatures you control. 8/8
Conch Horn 2Artifact {1}, {T}, Sacrifice Conch Horn: Draw two cards, then put a card from your hand on top of your library.
Field of Dreams UWorld Enchantment Players play with the top card of their libraries revealed.
Goblin Game 5RRSorcery Each player hides at least one item, then all players reveal them simultaneously. Each player loses life equal to the number of items they revealed. The player who revealed the fewest items then loses half their life, rounded up. If two or more players are tied for fewest, each loses half their life, rounded up.
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