Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Gift of Tusks

U · Instant

Until end of turn, target creature loses all abilities and becomes a green Elephant with base power and toughness 3/3.

Similar cards

Color identity:
NameManaTypeText
Isshin, Two Heavens as One RWBLegendary Creature — Human Samurai If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. 3/4
Spinal Graft 1BEnchantment — Aura Enchant creature Enchanted creature gets +3/+3. When enchanted creature becomes the target of a spell or ability, destroy that creature. It can't be regenerated.
Acolyte of Xathrid BCreature — Human Cleric {1}{B}, {T}: Target player loses 1 life. 0/1
Angelheart Protector 2WCreature — Human Cleric When Angelheart Protector enters the battlefield, target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) 3/2
Soldevi Machinist 1UCreature — Human Wizard Artificer {T}: Add {C}{C}. Spend this mana only to activate abilities of artifacts. 1/1
Tymaret, Chosen from Death BBLegendary Enchantment Creature — Demigod Tymaret's toughness is equal to your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) {1}{B}: Exile up to two target cards from graveyards. You gain 1 life for each creature card exiled this way. 2/*
Terastodon 6GGCreature — Elephant When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token. 9/9
Grixis Illusionist UCreature — Human Wizard {T}: Target land you control becomes the basic land type of your choice until end of turn. 1/1
Spireside Infiltrator 2RCreature — Human Rogue Whenever Spireside Infiltrator becomes tapped, it deals 1 damage to each opponent. 3/2
Squid Fire Knight Stickers {TK}{TK} — {T}: The next time target player would roll one or more dice this turn, instead they roll that many dice plus one, then you choose one of those rolls to ignore. {TK}{TK}{TK} — Protection from odd mana values {TK}{TK} — 4/1 {TK}{TK}{TK}{TK} — 6/6
Page 241