M:tG card similarity search
U · Instant
Until end of turn, target creature loses all abilities and becomes a green Elephant with base power and toughness 3/3.
Name | Mana | Type | Text |
---|---|---|---|
Dukhara Peafowl | 4 | Artifact Creature — Bird | {U}: Dukhara Peafowl gains flying until end of turn. 2/4 |
Skulduggery | B | Instant | Until end of turn, target creature you control gets +1/+1 and target creature an opponent controls gets -1/-1. |
Genesis of the Daleks | 4BB | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III — Create a 3/3 black Dalek artifact creature token with menace for each lore counter on Genesis of the Daleks. IV — Target opponent faces a villainous choice — Destroy all Dalek creatures and each of your opponents loses life equal to the total power of Daleks that died this turn, or destroy all non-Dalek creatures. |
Pierce Strider | 4 | Artifact Creature — Phyrexian Construct | When Pierce Strider enters the battlefield, target opponent loses 3 life. 3/3 |
Peace Talks | 1W | Sorcery | This turn and next turn, creatures can't attack, and players and permanents can't be the targets of spells or activated abilities. |
Wild Ogre Bupkis | Stickers | {TK}{TK} — Whenever this creature attacks, put a +1/+1 counter on it. {TK}{TK}{TK} — Metalcraft — This permanent has protection from noncreature permanents as long as you control three or more artifacts. {TK}{TK} — 5/1 {TK}{TK}{TK}{TK} — 7/4 | |
Palace Jailer | 2WW | Creature — Human Soldier | When Palace Jailer enters the battlefield, you become the monarch. When Palace Jailer enters the battlefield, exile target creature an opponent controls until an opponent becomes the monarch. 2/2 |
Rise of the Varmints | 3G | Sorcery | Create X 2/1 green Varmint creature tokens, where X is the number of creature cards in your graveyard. Plot {2}{G} (You may pay {2}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) |
Panharmonicon | 4 | Artifact | If an artifact or creature entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. |
Bloodbat Summoner | Creature — Vampire Wizard | Flying At the beginning of combat on your turn, up to one target Blood token you control becomes a 2/2 black Bat creature with flying and haste in addition to its other types. 3/3 |